#include"StdAfx.h"
#include"EffectMgr.h"

TexEffect* EffectMgr::m_TexFX = 0;

void EffectMgr::InitAll( ID3D11Device* device )
{
	m_TexFX = new TexEffect( device, L".\\shader\\TexShader.fxo" );
}

void EffectMgr::DestroyAll( )
{
	SafeDelete( m_TexFX );
}